![]() It was very easy to become very powerful and make opponents feel underwhelming. Changes to enemy Magic, Supermoves and other traits were made too, just like changing enemy formations to make very elusive types of enemies more common, or to make Boss battles a bit spicier. Almost every enemy has been reworked to be more of a fight, while still trying to make a balanced experience by giving them elemental weaknesses, Status weaknesses, and such. As mentioned above, enemies have been made stronger, in order to make the curve of difficulty go up as you progress, instead of going down like the author feels with the original game.Of course, they received changes to mesh well with the rest of the equipment and/or to make them actually useful, in the case of unused Decorative equipment. The readme contains a section pointing out everything (and even original items that could be missed by the player) so they don’t miss anything. They’ve been added as rewards to several battles, and other places. Unused pieces of equipment left in the game have been brought back too.Furthermore, the previously Decorative pieces have been turned into useful ones with proper Stat bonuses that the player might want to mix and match with the other types. The different types of equipment, such as Decks or Engines, now provide more than a single Statistic. Just like character gear, pieces of Ship gear have been tweaked. Most gear now sports new special effects in order to give previously ignored items more useful traits, and to give the player more choices in how to set their characters, even more when you can swap gear during battles. For Passive members, their effects might had some changes, and for Active members, their SP cost might have been changed to make them more useful. Spirit Point costs have been made more reasonable to keep the rhythm of battle, but with SP management being still important. Status Effect Magic is a lot more reliable. Spells are more powerful and versatile, Healing Magic is now essential instead of easily made obsolete by Healing Items doing the same for no cost. Significant upgrade to the Magic System and Supermoves.Character balance tweaked, in order to make all members versatile enough to work with different roles beyond the basic one they were supposed to fill.You can easily point out if you’re playing Version 1.50 as the game, once patched, has a custom banner, name, and game description new to this version.Īmong the different changes made by this Hack are these: You can read the specific changes on the readme as they’re too numerous to put here. This brings a long list of improvements, tweaks, new features and just a more polished, better experience. This Hack aims to give the gameplay a different feeling altogether, by increasing the overall challenge to make it more engaging than the low difficulty original game, while reworking many of the different elements to also provide the player more interesting equipment, Magic System, Ship Equipment options and such.Īfter several years, it has been updated to version 1.50. This is a Hack for Skies of Arcadia: Legends for the Gamecube, a lighthearted RPG that mixes your typical dungeon exploring with ship battles in a world of floating islands and full of mystery, originally released for the Dreamcast.
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